Seeker Abilities:
%Roll: Seeker Abilities and Spells:
01-10: Combat: %Roll: Combat Focus:
01-25: Armor Proficiency: For characters who will wear armoring.
26-50: Basic Defense/Offense:
51-75: Combat Prowess:
76-00: Weapon Studies:
11-20: Communication: %Roll: Communication Focus:
01-50: Languages
51-50: Riddles
21-30: Creature: %Roll: Creature Focus:
01-10: Animal
11-19: Animated
20-28: Dead
29-37: Enchanted
38-46: Fiend
47-55: Gaseous
56-64: Insect
65-73: Mind
72-82: Monster
83-91: Organic
92-00: Undead
31-40: Enhancement: %Roll: Enhancement Focus:
01-10: Ability-points
11-20: Ambidextrous
21-30: Blood-Points
31-40: Characteristics
41-50: Luck
51-60: Oxygen-Points
61-70: Physical Body
71-80: Riding
81-90: Spell-points
91-00: Swimming
41-50: Experience (Experience Adjustments)
51-60: Initiative (Focused Initiative)
61-70: Magic (Magical Prowess)
71-80: Metaphysical (Mtaphysical Studies)
81-90: Nature (Nature Awareness)
91-00: Stealth: %Roll: Stealth Focus:
01-50: Sleight of Hand
51-00: Stealth Prowess
Game Master:
A % roll was added here for determining randoms (i.e., building a random NPC quickly, or rolling up certain treasure items, or for quick results, should you need i).
The sub-catagories are listed for convenience with the random rolling, but are not linked. Theyare linked in the pages to come when you click one of the subjects from the "Seeker Abilities and Spells". I may test-play them linked, as well as unlinked. I'll start with this one for now.